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ok

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What kind of response is that?

ace vasquez said:
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lmaoooooooooooo

Kyle whyte said:
What kind of response is that?

ace vasquez said:
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But in all seriousness, the game looks exactly like UFC Undisputed 2009. Just a lot shinier. The only thing that looks improved to me is the graphics.

Just from the sneek peek you can see that the punches, kicks, movement, stance and the stage all look like the old version. I'm not expecting much from THQ. I'll probably get bored of this game just as fast as I did the last one.

I hope they have southpaws at least....lol

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i think that this game and ea mma should have open weight fights like ufc throwdown did.

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The fight syle changes sound good should make for a lot more different fighters;
"In addition to our six returning fighting techniques (boxing, kickboxing, Muay Thai, wrestling, judo, and Brazilian jujitsu), we've added three more: karate, Greco-Roman wrestling, and sambo. We've also moved away from the concept of one striking fighting technique and one grappling fighting technique in favor of a system that allows fighters to learn individual moves as they see fit."

Also the idea behind the fight camps;
"Fight camps unite many different fighters under a single banner to compete against fighters from other fight camps to unlock new milestones and rewards.

Fight camps, which feature their own matchmaking and leaderboards, aren't just about competition. After all, how do players get better at the game if they don't practice? Players can use the virtual space of their fight camp to spar and teach each other the ins and outs of the game. Players can even bring in their Career mode fighters for an online training session to train with other players and get an extra career "cred" boost. Those boosts make better fighters and those better fighters make better camps."

It remains to be seen how this will all play out but the ideas sound great.

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Wow that sounds sick!! I love the fact u can transition from sub to sub and can do more subs like Oma platas and other things u couldn't do in te first one and also the takedowns off the cage. But personally I'd love a tuf style career mode lol how funny would that shit be

Balti said:
The fight syle changes sound good should make for a lot more different fighters; "In addition to our six returning fighting techniques (boxing, kickboxing, Muay Thai, wrestling, judo, and Brazilian jujitsu), we've added three more: karate, Greco-Roman wrestling, and sambo. We've also moved away from the concept of one striking fighting technique and one grappling fighting technique in favor of a system that allows fighters to learn individual moves as they see fit."
Also the idea behind the fight camps;
"Fight camps unite many different fighters under a single banner to compete against fighters from other fight camps to unlock new milestones and rewards.

Fight camps, which feature their own matchmaking and leaderboards, aren't just about competition. After all, how do players get better at the game if they don't practice? Players can use the virtual space of their fight camp to spar and teach each other the ins and outs of the game. Players can even bring in their Career mode fighters for an online training session to train with other players and get an extra career "cred" boost. Those boosts make better fighters and those better fighters make better camps."

It remains to be seen how this will all play out but the ideas sound great.

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Yeah I agree .they should have a TUF style mode that shit would be awesome . (Hint hint) THQ!!!!

Capitao Caverna said:
Wow that sounds sick!! I love the fact u can transition from sub to sub and can do more subs like Oma platas and other things u couldn't do in te first one and also the takedowns off the cage. But personally I'd love a tuf style career mode lol how funny would that shit be

Balti said:
The fight syle changes sound good should make for a lot more different fighters; "In addition to our six returning fighting techniques (boxing, kickboxing, Muay Thai, wrestling, judo, and Brazilian jujitsu), we've added three more: karate, Greco-Roman wrestling, and sambo. We've also moved away from the concept of one striking fighting technique and one grappling fighting technique in favor of a system that allows fighters to learn individual moves as they see fit." Also the idea behind the fight camps;
"Fight camps unite many different fighters under a single banner to compete against fighters from other fight camps to unlock new milestones and rewards.

Fight camps, which feature their own matchmaking and leaderboards, aren't just about competition. After all, how do players get better at the game if they don't practice? Players can use the virtual space of their fight camp to spar and teach each other the ins and outs of the game. Players can even bring in their Career mode fighters for an online training session to train with other players and get an extra career "cred" boost. Those boosts make better fighters and those better fighters make better camps."

It remains to be seen how this will all play out but the ideas sound great.

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Lol let's hope someone from thq sees this haha but how funny would it be like "one of your fellow fighters would like you to get drunk and fuck shit up.. You will loose 10 cardio 3 strength and 5 speed if u continue" lol

Jordan said:
Yeah I agree .they should have a TUF style mode that shit would be awesome . (Hint hint) THQ!!!!

Capitao Caverna said:
Wow that sounds sick!! I love the fact u can transition from sub to sub and can do more subs like Oma platas and other things u couldn't do in te first one and also the takedowns off the cage. But personally I'd love a tuf style career mode lol how funny would that shit be

Balti said:
The fight syle changes sound good should make for a lot more different fighters; "In addition to our six returning fighting techniques (boxing, kickboxing, Muay Thai, wrestling, judo, and Brazilian jujitsu), we've added three more: karate, Greco-Roman wrestling, and sambo. We've also moved away from the concept of one striking fighting technique and one grappling fighting technique in favor of a system that allows fighters to learn individual moves as they see fit." Also the idea behind the fight camps; "Fight camps unite many different fighters under a single banner to compete against fighters from other fight camps to unlock new milestones and rewards.

Fight camps, which feature their own matchmaking and leaderboards, aren't just about competition. After all, how do players get better at the game if they don't practice? Players can use the virtual space of their fight camp to spar and teach each other the ins and outs of the game. Players can even bring in their Career mode fighters for an online training session to train with other players and get an extra career "cred" boost. Those boosts make better fighters and those better fighters make better camps."

It remains to be seen how this will all play out but the ideas sound great.

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Sorry about profanity i meant mess stuff up... Can't edit the post

Capitao Caverna said:
Lol let's hope someone from thq sees this haha but how funny would it be like "one of your fellow fighters would like you to get drunk and fuck shit up.. You will loose 10 cardio 3 strength and 5 speed if u continue" lol

Jordan said:
Yeah I agree .they should have a TUF style mode that shit would be awesome . (Hint hint) THQ!!!!

Capitao Caverna said:
Wow that sounds sick!! I love the fact u can transition from sub to sub and can do more subs like Oma platas and other things u couldn't do in te first one and also the takedowns off the cage. But personally I'd love a tuf style career mode lol how funny would that shit be

Balti said:
The fight syle changes sound good should make for a lot more different fighters; "In addition to our six returning fighting techniques (boxing, kickboxing, Muay Thai, wrestling, judo, and Brazilian jujitsu), we've added three more: karate, Greco-Roman wrestling, and sambo. We've also moved away from the concept of one striking fighting technique and one grappling fighting technique in favor of a system that allows fighters to learn individual moves as they see fit." Also the idea behind the fight camps; "Fight camps unite many different fighters under a single banner to compete against fighters from other fight camps to unlock new milestones and rewards.
Fight camps, which feature their own matchmaking and leaderboards, aren't just about competition. After all, how do players get better at the game if they don't practice? Players can use the virtual space of their fight camp to spar and teach each other the ins and outs of the game. Players can even bring in their Career mode fighters for an online training session to train with other players and get an extra career "cred" boost. Those boosts make better fighters and those better fighters make better camps."

It remains to be seen how this will all play out but the ideas sound great.

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I hope they add the option of playing as your favorite fighter in the career mode. I really wanted to take BJ all the way to GSP and reclaims WW title, but I couldn't. Plus takedown defense is really hard in the first game even with really good timing.

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If you get rocked and hit the ground, they come for you it's always over, ability to fight back before it's over it would make me like the game that much more and more realistic

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